How Bezier Curves Work
A cubic Bezier curve is defined by four points: P0 (0,0), P1, P2, and P3 (1,1). P0 and P3 are fixed — the animation starts at 0% progress and ends at 100%. You control P1 and P2. The X axis represents time (0 to 1) and the Y axis represents progress (0 to 1, but can overshoot). The curve is calculated using the parametric equation: B(t) = (1-t)³P0 + 3(1-t)²tP1 + 3(1-t)t²P2 + t³P3. A steep curve means rapid change; a flat curve means slow change. The steepness at any point is the animation's velocity at that moment.